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VaeVictis 184 Édition Jeu

VaeVictis 184 Édition Jeu
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Price: 16.50 €

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Publisher: Vae Victis

Reference: VV184J

Format: magazine

Period: Renaissance & Sengoku-Jidai

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More infos

NEWS HEXAGONS

  • Imperial Elegy
  • Preussich Eylau
  • War & Peace
  • All are brothers
  • New Cold War
  • ASL AP22
  • Le Franc-Tireur
  • Littoral Commander Baltic
  • Hubris
  • Battlegroup Clash Baltic
  • Traces of Victory, etc.

 

BOARDGAMES

  • Battlefield of the Napoleonic Wars
  • Worthington solo mini-games
  • Barbarian Kingdoms
  • Les Aigles de Napoléon
  • The Battle of Hoth
  • The Hundred Years' War
  • AGN 2nd Ed
  • Italia 1917-1918
  • Napoleon Saga
  • The Forgotten Battles
  • Werwolf
  • Pax Hispanica

 

HOBBY

  • Students Join the Fight
  • Woodland Indian Village and Forest Base - Technique

 

FIGURINES

  • Konflikt'47
  • 02 Hundred Hours
  • Modern Warfare in Africa
  • Thirty Years' War
  • Eagles to Glory
  • Swashbuckle
  • Honours of War Scenarios Book 1
  • Wargamer's Annual

 

SCENARIOS

  • ASL and M44
  • Test of Honour

 

ART OF WAR

The Battle of Molodi 1572  

 

COMPLETE GAME WITH PRE-CUT PIECES: The Battle of Molodi 1572

Moscow 1571. The city is on fire. Only the Kremlin has been spared. Between 100,000 and 120,000 Muscovites have perished in the flames. The Tatar army of the Khan of Crimea returns to its capital with more than 100,000 captives, both male and female, who will swell the slave markets in Constantinople or the Sultan's harem.

Ivan IV, Tsar of All Russia, sees this as divine punishment. He abolishes the Oprichnina and its regime of terror. He restores the privileges of the boyar families. He decides to open peace negotiations to end the Livonian Wars, which are draining his state's resources. He even went so far as to offer to return Astrakhan, a gateway to the Caspian Sea, to the Khan of Crimea. The Russian state was on the verge of collapse.

1572. The Khan of Crimea, Devlet Ghirai, decided to raise an army to deliver the coup de grâce to the moribund Russian state. It was a huge undertaking, involving more than 100,000 steppe horsemen, janissaries provided by the Sublime Porte, and siege artillery.

The ultimate goal was to restore the power of the Golden Horde over Russian lands.

Ivan IV the Terrible faced a war of conquest. But still embroiled in the Livonian Wars, he could only field 60,000 men. The core of this army was the Streltsy, professional arquebusiers who formed the embryo of a standing army. The fate of Russia would be decided on the battlefield of Molodi, south of Moscow.

Can you prevent the burning of Moscow in 1571? Or restore the Golden Horde and bring about the demise of the Russian state?

Two scenarios are available, one set in 1571 and the other in 1572. The rules are those of the ‘Gold and Steel’ series. After the final battles of the Hundred Years' War, the Italian Wars, the conquest of America and the Ottoman Wars, this new game allows you to explore another area of conflict: the Russian steppes.

Armies composed largely of cavalry and mounted archers dominate the battlefield.

But the firepower is on the Russian side (Streltsy and Cossacks). Special rules simulate certain aspects of warfare among the heirs of the Mongol conquerors (raids for captives, pillaging, etc.). Certain events take into account the burning of Moscow, one of the very first ‘maskirovska’ operations in Russian military history...

The Russian army must crush the invader, and the Khan of Crimea must settle in Moscow to rule the Russian lands.

 

  • One game turn = one month
  • One counter = 250 to 500 infantrymen, 1,500 to 2,000 cavalrymen, 50 cannons
  • Complexity 6/10
  • Solo playability = 5/10
  • Game duration = 2-3 hours